![]() ![]() You could fund or lead expeditions to discover faraway lands and their rulers, send envoys on ardous journeys to distant rulers for diplomatic requests (maybe if I offer my daughter to the far away mystery Khan, he'll spare my realm?) or to gather information (some spies in the Khan's court won't hurt), discover steal foreign innovations and much more. The rather static mechanic of diplomatic range could be removed. ![]() This opens up the opportunity for a number of new gameplay mechanics tying into the system. But since your knowledge of the steppes is limited, you have no idea on how far east their territory extends and not even who their Khan is, making them even more scary. For example, as a Russian principality, you could see the borders of a steppe horde menacingly creeping up to yours. There are several interesting situations that arise from this. The inital extent of the obfuscation of character stats and terrain could and should follow the historical geographic knowledge that was available in the region and time period you are playing in. If you go even further out, land could be covered by a "here be dragons" fog of war and many character details would be entirely hidden, similar to EU4s Terra Incognita. Soo.what if distant lands and characters were shrouded in a little more mystery?įor example, after a certain distance, traits and skills, military strength and wealth could be displayed as question marks and diplomatic requests would take much longer to be processed. In addition, characters in Europe seem to know the exact geography of India or subsaharan Africa quite well and vice versa. However, for some reason, you still can get perfect information on their traits and skills. At the moment, diplomatic range exists, preventing you from contacting far away characters. ![]()
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